Summon's Lipsync tab re-animates a face to match a voice without leaving After Effects. Load a clip or a photo, choose the audio, pick a model, and the result comes back into your project, ready for the timeline. No prompt is needed.
Choose audio has three sources: a file from disk, the audio layer selected in your timeline, or a render of the composition's own audio mix. The render is the one to use when a voice is built from several layers: set the work area around the line, solo the dialogue, and Summon renders just that range as the audio input.
Ten lipsync models are built in. For dubbing footage: Kling LipSync, PixVerse Lipsync, VEED Lipsync v2, HeyGen v3 Precision and sync-3. For talking photos: Kling AI Avatar v2 Pro, Creatify Aurora, Sync Lipsync v3 and OmniHuman 1.5. For translation: ElevenLabs Dubbing. When a new lipsync model appears on fal.ai, you can add it yourself with the Model Manager, often the day it appears, without waiting for a Summon update.
Lipsync runs on your own fal.ai account. fal.ai bills each generation at its listed price for that model, usually per second of video, or per second of audio for talking photos. Summon adds no markup. The panel shows an estimate before you generate and the billed amount afterwards.
The finished clip is saved in your project's folders next to the .aep file and appears in the Project panel. Add to Timeline places it in your composition, and every job stays in History, so you can find it again later.
The full tutorial uses Lipsync twice: a talking-photo close-up for the opening line, and a new performance for the closing line.